Robots Can’t Think
So Robots Can’t Think. Thats all fine and well. Its just luck it can jump, climb up walls, along ceilings, time-warp and translocate. The puzzle platformer is a genre that has well established fundamentals. Move this item there to open that etc etc. Robots does all but adds in some Braid styled time manipulation and tops it all off with Super Meat Boy control finesse.
You take on the role of a mechanical engineer putting the robot through its paces via various testing facilities. That is really all the story you get prior to taking control of the robot and it is even possible to finish the game not actually knowing why these test are being performed. The majority of the games plot is driven by a 24 hour news channel styled scrollign bar with quick snip-its of story being dropped in between each level. All this while a mid-nineties trance styled soundtrack drives the game along.