| GDCcast - (27th March 2009) |
| Podcasts | |
| Written by Danny O Dwyer | |
| Saturday, 28 March 2009 00:46 | |
|
March 20th 2009 On this weeks Podcast: Danny, Denis and Barry chew into GDC with analysis of OnLive, Zelda Spirit Tracks, CryENGINE 3, Modern Warfare 2, Blizzard helping make the next Xbox, and much more. (Apologies for lateness: the sickness returned for a bit.) Have questions for us? Let us know: This e-mail address is being protected from spambots, you need JavaScript enabled to view it
Set as favorite
Bookmark
Email This
Hits: 332 Write comment
You must be logged in to a comment. Please register if you do not have an account yet.
|
|


as long as nothing changes (new input) we predict that he keeps running in the same direction at the same speed. This reduces the amount of messages the network is constantly sending. Now as onLive appears to be just streaming this might not be possible but if it is possible it could help make a game appear more seemless, especially when dealign with netowrked games.

